spockbot.plugins.helpers.chat module¶
Processes chat into easy to use events
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class
spockbot.plugins.helpers.chat.ChatCore(net)¶ Bases:
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chat(message)¶
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whisper(player, message)¶
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exception
spockbot.plugins.helpers.chat.ChatParseError¶ Bases:
Exception
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class
spockbot.plugins.helpers.chat.ChatPlugin(ploader, settings)¶ Bases:
spockbot.plugins.base.PluginBaseEmits
chatevents withposition, raw, text, type, message, name, uuid.position: Always one ofspockbot.mcdata.constants‘sCHAT_POS_CHAT, CHAT_POS_SYSTEM_MESSAGE, CHAT_POS_ABOVE_HOTBAR.raw: Always the JSON dict as received from the server.text: The text (without formatting) of the chat message as the vanilla client would display it. Needsen_US.langto be present in the active directory, otherwise some but not all messages are translated properly.type: None or one ofachievement, admin, announcement, emote, incoming, outgoing, text, which are the last part of the corresponding vanilla translation IDs.If
typeis not None,message, name, uuidare set and an additionalchat_<type>event is emitted. Otherwise,message, name, uuidare all None.message: The message as it was typed by the sender.name: The name of the sender.uuid: The UUID of the sender, with dashes.-
events= {'PLAY<Chat Message': 'handle_chat'}¶
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handle_chat(evt, packet)¶
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load_translations()¶
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pl_announce= ('Chat',)¶
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render_chat(chat_data)¶ Render the text as in the vanilla client. On a vanilla server, this uses the translations dict.
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requires= ('Event', 'Net')¶
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spockbot.plugins.helpers.chat.parse_with_1_extra(json_data)¶