spockbot.plugins.helpers.physics module¶
A Physics module built from clean-rooming the Notchian Minecraft client
Collision detection and resolution is done by a Separating Axis Theorem implementation for concave shapes decomposed into Axis-Aligned Bounding Boxes. This isn’t totally equivalent to vanilla behavior, but it’s faster and Close Enough^TM
AKA this file does Minecraft physics
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class
spockbot.plugins.helpers.physics.PhysicsCore(pos, vec, abilities)¶ Bases:
object-
jump()¶
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move_angle(angle, radians=False)¶
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move_target(vector)¶
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move_vector(vector)¶
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sprint()¶
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walk()¶
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class
spockbot.plugins.helpers.physics.PhysicsPlugin(ploader, settings)¶ Bases:
spockbot.plugins.base.PluginBase-
apply_accel()¶
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apply_drag()¶
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apply_vector(mtv)¶
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client_tick(name, data)¶
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events= {'physics_tick': 'physics_tick', 'client_tick': 'client_tick', 'client_unmount': 'resume_physics', 'client_mount': 'suspend_physics', 'client_position_update': 'skip_physics'}¶
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get_block_slip()¶
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get_mtv()¶
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physics_tick(_, __)¶
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pl_announce= ('Physics',)¶
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requires= ('Event', 'ClientInfo', 'Net', 'World')¶
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resume_physics(_=None, __=None)¶
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skip_physics(_=None, __=None)¶
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suspend_physics(_=None, __=None)¶
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